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i3D.net

starting from $150.00 /mo

Dutch infrastructure provider specialising in game server hosting, with a global low-latency network and bare metal in more than forty locations.

Storage2x480GB NVMe–4x4TB SSD
RAM32GB–512GB
CPU8–64 cores
Setup TimeHours in core locations

Pricing Plans

Plan Price/mo CPU RAM Storage Bandwidth Notes
Game server node $150.00 High clock Xeon E, 8 cores 64GB 2x960GB NVMe 50TB
Dual socket compute $380.00 Dual Xeon Gold, 32 cores 256GB 2x1.92TB NVMe 100TB
Global deployment — — — — — Multi-region, contract pricing
Features dedicatedbare-metalgamingglobalhigh-performanceenterprise
Regions RotterdamFrankfurtLondonChicagoLos AngelesSao PauloTokyoSingaporeSydneyDubai
Visit www.i3d.net

About i3D.net

i3D.net is a Rotterdam-based provider that specialises in hosting for online games, and was acquired by Ubisoft in 2022. Its infrastructure serves titles that need consistent low latency to players spread across the world, which is a materially different engineering problem from serving web pages.

The network is built for it: more than forty locations, extensive peering, and a global backbone with routing optimised for latency rather than cost. Hardware selection reflects the same priority, favouring high clock speed parts over high core counts, because most game server processes are single-thread bound.

Beyond games, the same characteristics suit any latency-sensitive real-time workload: voice, video conferencing, trading, live streaming.

Pricing

Game server nodes start around €150/month for a high-clock 8-core machine with generous transfer. Dual-socket compute runs around €380/month. Multi-region deployments are contracted.

This is not budget hosting, and comparing it on price per core misses what it is for. The premium buys network engineering and hardware chosen for latency.

Service Details

Full root, Linux or Windows, IPMI, and an API for provisioning across regions, which matters if your capacity scales with player counts. DDoS protection is included and is unusually mature, since game hosting attracts constant attacks.

They also offer a game server management platform, ONE, for orchestrating fleets across locations, plus anycast support for global service endpoints.

The Ubisoft ownership means the largest customer is in-house, which is worth weighing both ways: it guarantees investment in the platform, and it means the roadmap is shaped by a game publisher’s needs.

Available in: More than 40 locations across six continents

Learn More

For more information about i3D.net, visit their website at https://www.i3d.net/