i3D.net
Dutch infrastructure provider specialising in game server hosting, with a global low-latency network and bare metal in more than forty locations.
Pricing Plans
| Plan | Price/mo | CPU | RAM | Storage | Bandwidth | Notes |
|---|---|---|---|---|---|---|
| Game server node | $150.00 | High clock Xeon E, 8 cores | 64GB | 2x960GB NVMe | 50TB | |
| Dual socket compute | $380.00 | Dual Xeon Gold, 32 cores | 256GB | 2x1.92TB NVMe | 100TB | |
| Global deployment | — | — | — | — | — | Multi-region, contract pricing |
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About i3D.net
i3D.net is a Rotterdam-based provider that specialises in hosting for online games, and was acquired by Ubisoft in 2022. Its infrastructure serves titles that need consistent low latency to players spread across the world, which is a materially different engineering problem from serving web pages.
The network is built for it: more than forty locations, extensive peering, and a global backbone with routing optimised for latency rather than cost. Hardware selection reflects the same priority, favouring high clock speed parts over high core counts, because most game server processes are single-thread bound.
Beyond games, the same characteristics suit any latency-sensitive real-time workload: voice, video conferencing, trading, live streaming.
Pricing
Game server nodes start around €150/month for a high-clock 8-core machine with generous transfer. Dual-socket compute runs around €380/month. Multi-region deployments are contracted.
This is not budget hosting, and comparing it on price per core misses what it is for. The premium buys network engineering and hardware chosen for latency.
Service Details
Full root, Linux or Windows, IPMI, and an API for provisioning across regions, which matters if your capacity scales with player counts. DDoS protection is included and is unusually mature, since game hosting attracts constant attacks.
They also offer a game server management platform, ONE, for orchestrating fleets across locations, plus anycast support for global service endpoints.
The Ubisoft ownership means the largest customer is in-house, which is worth weighing both ways: it guarantees investment in the platform, and it means the roadmap is shaped by a game publisher’s needs.
Available in: More than 40 locations across six continents
Learn More
For more information about i3D.net, visit their website at https://www.i3d.net/